We have never asked you folks for additional money to pay for that expense, which is considerable. I’ve opened the office in Seattle and expanded the team there. On my end, I’ve already committed more money to the studio than I originally planned. It really is a game-changer for the studio, at times. You truly don’t know how much it means to the team and to myself when we see the extra effort some of you have gone to in order to support us with words and occasional deeds. It means so much to us that you still support us, send us little gifts, and don’t make our lives miserable. To begin with, speaking on behalf of everyone at CSE, we thank you for your patience and support, truly. They may be heartfelt, true, and meaningful, but in this case, they are just not enough. I’m doing so once again, and saying "mea culpa." However, that’s not enough, at least not in my/our opinion. I have always, dating back to old Mythic, believed that CEOs of companies need to take ownership in situations such as these. For that, you have our most sincere and humble apologies. It’s been a longer road to Beta 1 than we expected it would be last year. Work on a “storified” version of this document from the perspective of our Backers.Once that document is complete, we will reveal it serially to our Backers on our website. Create a redacted version of this document for our Backers to read.In the coming weeks, I’ll do two more things: This document is now the official guide for us for Beta 1. I’ve kept the older doc up in the previous location so we can always reference it, as well as the comments we all made there. Like our game, this document is what it is thanks to all of us working together. Finally, to those who spent a lot of time in the comment section of this document: Once it went to the whole team, you folks did a really great job as well, and I appreciate it. I also want to thank those folks who spent a lot of time on what I wrote before the document went to the whole team, suggesting, commenting, questioning, filling in gaps, etc. I just want to say thank you to all the people at CSE who read the document. After all, nobody is perfect, right? Thank You to CSE! We talk, exchange ideas, disagree, argue, and-almost all the time-it is done professionally and respectfully. This is what I said to the team after we finished our work on the document. I wanted to show you folks as much of the “official” document as I could without editing. Some smart, talented and lucky ones (luck almost always plays a role) will do well, but a lot of smart and talented developers and publishers won’t.Overview of Beta 1 Features, Systems, and more! Now, I know it’s easy to say that Zynga was a victim of its own practices, but the fact remains that our industry has seen a lot of layoffs in the last 60 days, and its just going to get worse over the next few years. In the two months since that interview, a number of publishers have killed FTP games or shut studios, and Zynga just laid off 18% of its workforce. My point was then, as it is now, is that I don’t hate the FTP model, but simply that if too many developers/publishers chase it, bad things are going to happen to a lot of good developers. MJ: Moderately? LOL, I think that’s one of the nicest things anyone has said about that interview. You’ve been moderately outspoken about the Free to Play approach, at least in the sense that you think there’s a ‘shake up’ coming in the next few years. IG: Camelot Unchained will be launching with a regular subscription model.
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